Aonuma: Miyamoto wasn’t a fan of Zelda Wind Waker’s art style and wanted a more realistic Zelda adventure

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Did you know the game? recently translated a retro interview from Japanese Nintendo Dream magazine and originally published in the mid-2000s. The interview was with The Legend of Zelda producer Eiji Aonuma and it revealed that Shigeru Miyamoto was not a fan of the art direction of The Legend of Zelda: Wind Waker. Mr. Aonuma said that he and the rest of the team loved Toon Link and intentionally kept Mr. Miyamoto’s concept designs until the very last minute. When Mr. Miyamoto saw the concept art, Mr. Aonuma said he “literally recoiled” and made it clear that he would have liked a more visually realistic adventure for Link’s new adventure. Mr. Miyamoto said in another interview that it would have taken the team about ten years to create a more realistic Zelda adventure, so he gradually came to terms with Wind Waker’s unique cartoonish style. When The Legend of Zelda: Wind Waker was revealed to the general public, it caused a lot of heated debate among gamers due to its iconic art style, with some saying it looked too childish and wouldn’t be taken for granted. seriously by other console players.

“If I had gone to talk to him from the start, I think he would have said ‘How’s that Zelda?’ Aonuma recalls, “Miyamoto had a hard time letting go of the realistic link art style until the very end. At one point, he had to give a presentation against his will. That’s when he said something like, ‘You know, it’s not too late to change course and make a realistic Zelda.’

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