Link’s Awakening Remake is coming to Switch using the wrong art style


One of the biggest announcements during the recent Nintendo Direct is without a doubt the remake of Link’s Awakening for Switch. A top-down 3D remake of the classic Game Boy title, Link’s Awakening is sure to be a huge hit on Switch and is definitely a game to look forward to.

Nintendo’s description is;

Originally released for the Game Boy console over 25 years ago, one of the world’s most beloved games The Legend of Zelda the series returns.

In this modern reimagining, players travel to the mysterious island of Koholint to guide Link on a perilous adventure.

The trailer shows an animated intro, much like the original Game Boy title, which then gives way to new visuals and gameplay from the remake. It’s a chibi style that’s cute and fits Link’s Awakening, but I can’t help but think that Nintendo could have gone in a better direction.

Link’s Awakening Switch

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Since the release of Wind waker, Nintendo used two distinct visual styles to THE Legend of Zelda; Toon Shaded and “realistic”. I put “realistic” in the quotes because through the different iterations, the realistic Zelda titles still used a wide range of artistic styles.

Toward the sky The sword, for example, would be classified as realistic Zelda, although he used an impressionist art style.

With that in mind, it feels like a missed opportunity not to have Toon Link as the protagonist and the visual style to mirror that of Wind Waker. It also makes sense thematically, as in Link’s Awakening, Link runs aground after being shipwrecked.

That’s not to say the new visual style isn’t good. He looks good and definitely stands out from the crowd Zelda securities. I just think toon shaded would have been a lot nicer.

Either way, you can expect to play this remake on Switch in 2019.


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